# Connect an Unreal project · Dola AI

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# Connect an Unreal project

Attach a .uproject in the desktop app, install the Dola plugin, and open Unreal Editor so the local bridge comes up.

Last updated 10 October 2026

## [Attach the project](#attach)

Dola does not host your .uproject. You attach the project you already have on disk in the desktop app. Tools then run against that open project — not a cloud copy.

## [Install the plugin, then open the editor](#plugin)

Use **Install Dola plugin** on the desktop projects list. Restart or reopen Unreal Editor after a first install so the desktop app can connect to it. With a project attached, Dola can also start or stop the editor for you; you do not need to paste console commands.

Published builds target **UE 5.7**. Details: [Unreal Engine plugin](https://dolaai.pro/docs/unreal-plugin).

## [Then ask for editor work](#next)

With the editor connected, ask for Blueprint graph edits or C++ source edits. Toggle Modeling only if you want the Babylon studio, not Unreal. The [tools reference](https://dolaai.pro/docs/tools) lists everything you can ask for, with example prompts.

[First Blueprint workflow](https://dolaai.pro/docs/first-blueprint) · [First C++ assistance](https://dolaai.pro/docs/first-cpp) · [Game-dev vs Modeling](https://dolaai.pro/docs/game-dev-and-modeling)

[Try me on your project!](https://dolaai.pro/signup)

## [Related tools](#related-tools)

- [Project knowledge](https://dolaai.pro/docs/tools/knowledge) — Search and recall what is in your Unreal project: assets, Blueprints, levels, dependencies, and what you discussed in earlier chats.

- [Unreal Editor actions](https://dolaai.pro/docs/tools/editor) — Drive the open Unreal Editor in plain language: levels, assets, materials, animation, VFX, UI, audio, Sequencer, gameplay AI, and builds.

## [Related guides](#related-guides)

- [Dola app download for Windows and Linux](https://dolaai.pro/blog/dola-app-download)
