# First Blueprint workflow · Dola AI

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# First Blueprint workflow

How Dola edits Blueprints in the live Unreal Editor: what to have open, how to phrase the request, and how changes are compiled and saved.

Last updated 10 October 2026

Not yet checked click-by-click against a running game project in this writing pass. The flow below describes how Blueprint editing works in the shipped app.

## [Before you ask](#before)

Stay in **game-dev** mode (not Modeling). Attach the project, install the plugin, and open Unreal so the desktop app can reach the editor. See [connect an Unreal project](https://dolaai.pro/docs/connect-unreal-project).

## [What happens when you ask](#what)

Dola finds the Blueprint, reads its graph, and makes the change in the open editor: adding and wiring nodes, setting variables, or adding components. It then tidies the layout, **compiles and saves**, and tells you what it changed. It works on the real asset in the editor, not on guessed file contents.

Start with a named Blueprint that already exists and a small change you can check, for example: “In BP_Door, open the door over one second when the player presses E nearby.” If something does not compile, Dola reports the error and fixes it in the same chat.

## [Tools used](#tools)

[Blueprint editing tools](https://dolaai.pro/docs/tools/blueprints) cover reading graphs, finding nodes, wiring, variables, components, compile, save, and layout. Before big edits, create a [checkpoint](https://dolaai.pro/docs/tools/workflow/checkpoints) so you can roll back.

## [Related](#next)

[First C++ assistance](https://dolaai.pro/docs/first-cpp) · [Agent roster](https://dolaai.pro/docs/agents) · [Troubleshooting](https://dolaai.pro/docs/troubleshooting)

[Try me on your project!](https://dolaai.pro/signup)

## [Related tools](#related-tools)

- [Blueprint editing](https://dolaai.pro/docs/tools/blueprints) — Read and change Blueprint graphs from chat: add and wire nodes, set variables and components, then compile and save in the live editor.

- [Engine API reference](https://dolaai.pro/docs/tools/engine-api) — Look up Unreal Engine classes, functions, properties, and Blueprint nodes so code and graphs use APIs that really exist in your engine.

## [Related guides](#related-guides)

- [Unreal Engine AI: NPC AI vs developer assistants](https://dolaai.pro/blog/unreal-engine-ai-npc-vs-assistant)
