# Game-dev vs Modeling · Dola AI

Build with Dola

# Game-dev vs Modeling

The desktop title-bar toggle (Ctrl+Shift+M): Unreal plugin work versus the Babylon modeling studio.

Last updated 10 October 2026

## [The toggle](#toggle)

The desktop title bar switches workspace surfaces. Tooltip copy is **Switch to game-dev** or **Switch to Modeling**, shortcut Ctrl+Shift+M. Threads can remember which mode they were started in.

## [Game-dev](#gamedev)

Unreal path: Editor plugin, Blueprint graphs, C++ under Source/, levels, materials, UI, and the [Unreal Editor tools](https://dolaai.pro/docs/tools/editor). Use this for the homepage promise — an Unreal Engine AI assistant for Blueprints and C++.

[First Blueprint](https://dolaai.pro/docs/first-blueprint) · [First C++](https://dolaai.pro/docs/first-cpp) · [Plugin](https://dolaai.pro/docs/unreal-plugin)

## [Modeling](#modeling)

Babylon path: in-app viewport, inspect, GLB. Modeling work stays in the studio until you ask Dola to send the model to your open Unreal project, or export it as GLB. See the [modeling tools](https://dolaai.pro/docs/tools/modeling).

[Modeling mode](https://dolaai.pro/docs/modeling-mode) · [Agent roster](https://dolaai.pro/docs/agents)

[Try me on your project!](https://dolaai.pro/signup)

## [Related tools](#related-tools)

- [Modeling mode](https://dolaai.pro/docs/tools/modeling) — Build 3D models from chat in the studio inside the desktop app, add colour and materials, then export GLB or send the model to Unreal.

## [Related guides](#related-guides)

- [Modeling mode is a Babylon studio, not Unreal](https://dolaai.pro/blog/modeling-mode-babylon-studio)
