# Modeling mode · Dola AI

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# Modeling mode

In-app Babylon studio: chat writes mesh code, a live viewport updates, you inspect parts, then export GLB. Not the Unreal viewport.

Last updated 10 October 2026

## [What you are looking at](#what)

Dola Modeling mode with a bamboo mesh in the Babylon viewport, Scene Explorer, Properties, and the chat that built it
Bamboo example: a chat request builds the model in the live viewport, Dola checks it, then it exports to GLB. This is not Unreal Editor.

Modeling mode is a Babylon.js studio inside the desktop app. You describe an object in chat and Dola builds it as named parts. The live viewport, Scene Explorer, and Properties pane update on your machine. When the result checks out, the scene exports to GLB. See the [modeling tools](https://dolaai.pro/docs/tools/modeling) for example prompts.

## [The loop](#loop)

- Switch to Modeling in the title bar (Ctrl+Shift+M).

- Ask for a specific object. Dola builds it from named parts with real proportions.

- Dola checks the live scene before it calls the model done, and tells you if something is still incomplete.

- Add colour and PBR materials in the studio, for the whole model or named parts.

- Export GLB, or use Send to Unreal to import the model into your open project as a static or skeletal mesh.

## [What this is not](#not)

It is not the Unreal viewport and not a hosted text-to-3D farm. Nothing reaches your Unreal project until you send it. Game-dev Blueprints and C++ stay on the Unreal plugin path. See [Game-dev vs Modeling](https://dolaai.pro/docs/game-dev-and-modeling) · [Agent roster](https://dolaai.pro/docs/agents) · [Blog note](https://dolaai.pro/blog/modeling-mode-babylon-studio).

[Try me on your project!](https://dolaai.pro/signup)

## [Related tools](#related-tools)

- [Modeling mode](https://dolaai.pro/docs/tools/modeling) — Build 3D models from chat in the studio inside the desktop app, add colour and materials, then export GLB or send the model to Unreal.
