# AI specialists — Dola tools · Dola AI

Tools

# AI specialists

You do not pick a specialist yourself: describe the task and Dola hands each part to the specialist that knows that area of Unreal Engine. Bigger tasks can involve several specialists.

Last updated 10 October 2026

## [Tools in this category](#tools)

- [Project specialistLiveAnswers questions about your project: how it is organized, which folders and assets it has, and what the project index knows.](https://dolaai.pro/docs/tools/agents/specialist-project)

- [Blueprint specialistLiveHandles Blueprint work: reading graphs, adding and wiring nodes, variables and components, then compiling and saving the result.](https://dolaai.pro/docs/tools/agents/specialist-blueprint)

- [Asset specialistLiveHandles content: finding, importing, creating, renaming, and saving assets, and checking what depends on what before changes.](https://dolaai.pro/docs/tools/agents/specialist-asset)

- [Level specialistLiveHandles levels: placing and arranging actors, lights, and props, and inspecting what is in a map before making changes.](https://dolaai.pro/docs/tools/agents/specialist-level)

- [Material specialistLiveHandles Unreal materials: building material graphs, creating instances, and tuning parameters such as colour, roughness, and emissive.](https://dolaai.pro/docs/tools/agents/specialist-material)

- [Animation specialistLiveHandles animation: Animation Blueprints, state machines, montages, retargeting, Control Rig, and IK for your characters.](https://dolaai.pro/docs/tools/agents/specialist-animation)

- [Niagara specialistLiveHandles visual effects with Niagara: creating and tuning particle systems and emitters, then placing them in your levels.](https://dolaai.pro/docs/tools/agents/specialist-niagara)

- [Widget specialistLiveHandles UI: UMG widget Blueprints for HUDs and menus, editor utility widgets, and gamepad or keyboard navigation between buttons.](https://dolaai.pro/docs/tools/agents/specialist-widget)

- [Audio specialistLiveHandles sound: sound cues, MetaSounds, audio components, and hooking sounds up to gameplay events in your project.](https://dolaai.pro/docs/tools/agents/specialist-audio)

- [Sequencer specialistLiveHandles cinematics: Level Sequences, camera cuts, tracks, actor bindings, and keyframed animation for cutscenes.](https://dolaai.pro/docs/tools/agents/specialist-sequencer)

- [Gameplay AI specialistLiveHandles NPC and enemy behavior: Behavior Trees, blackboards, StateTree, EQS queries, and AI perception for your characters.](https://dolaai.pro/docs/tools/agents/specialist-ai)

- [Editor specialistLiveHandles the editor itself: opening Unreal on your project, waiting for the Dola plugin to connect, and restarting or closing the editor.](https://dolaai.pro/docs/tools/agents/specialist-editor)

## [What you need](#requirements)

- The Dola desktop app, signed in, with your Unreal project attached

- Unreal Editor open on that project with the Dola plugin enabled (current builds: UE 5.7)

## [Guides](#guides)

- [Agent roster](https://dolaai.pro/docs/agents) — The specialist agents in Dola AI for Blueprints, C++, levels, materials, animation, VFX, UI, audio, cinematics, gameplay AI, and modeling.

[Try me on your project!](https://dolaai.pro/signup)
