# Components, meshes, and physics · Dola AI

Blueprint editing

# Components, meshes, and physics

Adds components to a Blueprint, such as meshes, collision, lights, audio, and movement, and sets their properties including physics.

Last updated 10 October 2026

Status: Live

## [When to use it](#when)

Use it to build up an actor's parts before or alongside its graph logic.

## [Example prompts](#examples)

Type requests like these in the Dola chat:

- Add a static mesh and a box collision to BP_Pickup.

- Enable physics on the crate mesh in BP_Crate.

## [What you need](#requirements)

- The Dola desktop app, signed in, with your Unreal project attached

- Unreal Editor open on that project with the Dola plugin enabled (current builds: UE 5.7)

## [Safety notes](#safety)

- Edits are made in the open editor, then the Blueprint is compiled and saved so you can review the result straight away.

- Create a checkpoint before large changes so you can roll back what Dola wrote.

## [Related](#related)

- All [Blueprint editing](https://dolaai.pro/docs/tools/blueprints) tools, including [Inspect Blueprint graphs](https://dolaai.pro/docs/tools/blueprints/inspect-graph), [Find Blueprint nodes](https://dolaai.pro/docs/tools/blueprints/search-nodes), [Add and wire nodes](https://dolaai.pro/docs/tools/blueprints/spawn-wire-nodes)

- Guide: [First Blueprint workflow](https://dolaai.pro/docs/first-blueprint)

- Guide: [Unreal Engine plugin](https://dolaai.pro/docs/unreal-plugin)

[Try me on your project!](https://dolaai.pro/signup)
