# Remove nodes and links · Dola AI

Blueprint editing

# Remove nodes and links

Deletes nodes or disconnects pins in a Blueprint graph to clean up debug logic or rework behavior you no longer need.

Last updated 10 October 2026

Status: Live

## [When to use it](#when)

Use it to strip debug prints, unused events, or logic you are replacing.

## [Example prompts](#examples)

Type requests like these in the Dola chat:

- Remove the debug print nodes from BP_PlayerCharacter.

- Disconnect the Tick event in BP_Pickup.

## [What you need](#requirements)

- The Dola desktop app, signed in, with your Unreal project attached

- Unreal Editor open on that project with the Dola plugin enabled (current builds: UE 5.7)

## [Safety notes](#safety)

- Removing nodes is destructive. Create a checkpoint before large changes so you can roll back what Dola wrote.

## [Related](#related)

- All [Blueprint editing](https://dolaai.pro/docs/tools/blueprints) tools, including [Inspect Blueprint graphs](https://dolaai.pro/docs/tools/blueprints/inspect-graph), [Find Blueprint nodes](https://dolaai.pro/docs/tools/blueprints/search-nodes), [Add and wire nodes](https://dolaai.pro/docs/tools/blueprints/spawn-wire-nodes)

- Guide: [First Blueprint workflow](https://dolaai.pro/docs/first-blueprint)

- Guide: [Unreal Engine plugin](https://dolaai.pro/docs/unreal-plugin)

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