# Animation, Control Rig, and IK · Dola AI

Unreal Editor actions

# Animation, Control Rig, and IK

Works with Animation Blueprints, state machines, montages, retargeting, Control Rig, and IK rigs for the characters in your project.

Last updated 10 October 2026

Status: Live

## [When to use it](#when)

Use it to set up or extend character animation logic and to move animations between skeletons.

## [Example prompts](#examples)

Type requests like these in the Dola chat:

- Add a Jump state to the character's animation state machine.

- Retarget these animations to my new skeleton.

## [What you need](#requirements)

- The Dola desktop app, signed in, with your Unreal project attached

- Unreal Editor open on that project with the Dola plugin enabled (current builds: UE 5.7)

## [Safety notes](#safety)

- Create a checkpoint before large changes so you can roll back what Dola wrote.

## [Related](#related)

- All [Unreal Editor actions](https://dolaai.pro/docs/tools/editor) tools, including [Find the right editor action](https://dolaai.pro/docs/tools/editor/resolve-intent), [Run editor actions](https://dolaai.pro/docs/tools/editor/run-actions), [Browse editor actions](https://dolaai.pro/docs/tools/editor/browse-catalog)

- Guide: [Connect an Unreal project](https://dolaai.pro/docs/connect-unreal-project)

- Guide: [Unreal Engine plugin](https://dolaai.pro/docs/unreal-plugin)

[Try me on your project!](https://dolaai.pro/signup)
