# Plans, checkpoints, and approvals — Dola tools · Dola AI

Tools

# Plans, checkpoints, and approvals

Dola is built to change real projects, so it gives you the controls to keep those changes safe: plans you can review before building, checkpoints you can roll back to, and an approval prompt before risky editor actions.

Last updated 10 October 2026

## [Tools in this category](#tools)

- [Plans for bigger buildsLiveBigger requests become a plan with tasks. Ask for just a plan and nothing starts until you approve it; build requests start right away.](https://dolaai.pro/docs/tools/workflow/game-plans)

- [Checkpoints and rollbackLiveSave a named checkpoint of your project files, see what changed since, including Blueprint diffs, and roll back what Dola wrote.](https://dolaai.pro/docs/tools/workflow/checkpoints)

- [Approval for risky actionsLiveRisky editor actions ask first in the chat: plugin and config changes, new C++ classes, packaging, force deletes, and replacing a graph's nodes.](https://dolaai.pro/docs/tools/workflow/approvals)

## [What you need](#requirements)

- The Dola desktop app, signed in, with your Unreal project attached

## [Guides](#guides)

- [Getting started](https://dolaai.pro/docs/getting-started) — Create a Dola account, install the app, connect an Unreal project, then try a Blueprint or C++ task.

- [Troubleshooting](https://dolaai.pro/docs/troubleshooting) — Dola AI not working? Fix sign-in and account access, the Unreal bridge and plugin, calls that stop at the credit limit, and how to delete your account.

[Try me on your project!](https://dolaai.pro/signup)
