# Unreal Engine plugin · Dola AI

Unreal plugin

# Unreal Engine plugin

How the Dola Unreal Editor plugin installs, talks to the desktop app over a local bridge, and what the current 5.7 builds cover.

Last updated 10 October 2026

## [What the plugin does](#what)

The Dola Unreal Editor plugin is the live side of the product. Unreal talks to the Dola desktop app through a local bridge. Agents can then edit Blueprints, run editor actions, and read the open project. We do not host your .uproject.

## [Install from the desktop app](#install)

On the desktop projects list, use **Install Dola plugin**. The app installs the plugin into Dola's local plugin folder and enables it for your project. Restart or reopen the editor after a first install.

Cloud plugin zips are available to authenticated users with access. You can also point a developer machine at a local plugin source; most people use the downloaded build.

## [Engine version (5.7, not Epic 5.8 MCP)](#version)

Published Dola plugin builds are currently for **Unreal Engine 5.7** on Windows and Linux. There is no macOS build. They load in Epic's own engine builds (the Epic Games Launcher install on Windows, Epic's Linux download on Linux), not a self-built engine. The desktop app installs against the engine series of the project you open. We do not claim every Unreal 5.x release is packaged today.

That is a different stack from Epic's **experimental Unreal MCP plugin in 5.8**, which lets an external model talk to the engine. Dola is not that MCP plugin and does not rank as “the official 5.8 MCP.” Install intent for Dola stays on this page; the commercial “what is an Unreal AI plugin” story stays on [the coding-assistant pillar](https://dolaai.pro/ai-coding-assistant-unreal-engine).

## [Next](#next)

[Connect an Unreal project](https://dolaai.pro/docs/connect-unreal-project) · [Install](https://dolaai.pro/docs/install) · [Docs hub](https://dolaai.pro/docs)

[Try me on your project!](https://dolaai.pro/signup)

## [Related tools](#related-tools)

- [Blueprint editing](https://dolaai.pro/docs/tools/blueprints) — Read and change Blueprint graphs from chat: add and wire nodes, set variables and components, then compile and save in the live editor.

- [Unreal Editor actions](https://dolaai.pro/docs/tools/editor) — Drive the open Unreal Editor in plain language: levels, assets, materials, animation, VFX, UI, audio, Sequencer, gameplay AI, and builds.

- [Playtesting and QA](https://dolaai.pro/docs/tools/testing) — Check your game the way a tester would: Play in Editor sessions, screenshots, automation tests, performance traces, and animation recordings.

## [Related guides](#related-guides)

- [What Dola is for Unreal Engine developers](https://dolaai.pro/blog/what-dola-is-for-unreal-developers)
