# Unreal Engine AI Assistant: what Dola does · Dola AI

Unreal Engine 5 · AI assistant

# An AI assistant that works inside Unreal Engine 5

Dola AI for Unreal Engine 5: a desktop app and UE 5.7 Editor plugin that edits Blueprints, drives the editor, and writes C++. With real limits and pricing.

Last updated 31 October 2026

## [The short answer](#answer)

**Dola AI** (dolaai.pro) is an AI assistant for Unreal Engine 5. It is two pieces: the **Dola desktop app** for Windows and Linux, and an **Unreal Editor plugin** that connects the open editor to that app over a local bridge. You describe a task in chat; specialist agents read your project, act in the running editor, and report what changed.

It is built for the Unreal loop: Blueprint graphs, levels, assets, materials, Play in Editor, and C++ source in the same project. If most of your day is generic code outside Unreal, a general AI IDE is the better primary tool, and many people use both.

Illustration of a Dola AI agent run in Unreal Editor: spawn actors, apply material, compile Blueprint, save assets and start Play In Editor

## [What it can do in a UE5 project](#what)

- **Blueprints:** read graphs, find the right node, add and wire nodes, set variables and components, compile, save, and tidy the layout ([Blueprint AI in detail](https://dolaai.pro/blueprint-ai)).

- **Editor actions in plain language:** levels, assets and imports, materials, animation, Niagara, UI widgets, audio, Sequencer, gameplay AI assets, and project settings such as gameplay tags and default maps ([editor actions](https://dolaai.pro/docs/tools/editor)).

- **Engine API lookup:** checks that classes, functions, and Blueprint nodes really exist in your engine before using them ([Engine API reference](https://dolaai.pro/docs/tools/engine-api)).

- **C++ source:** new actor and component classes, UPROPERTY / UFUNCTION exposure, and fixes for build errors you paste in ([C++ tools](https://dolaai.pro/docs/tools/code)).

- **Playtesting:** Play in Editor runs with pass/fail checks, Unreal automation tests, and performance traces ([playtesting and QA](https://dolaai.pro/docs/tools/testing)).

- **Project knowledge:** a local index of assets, Blueprints, levels, and dependencies, so answers fit your project ([project knowledge](https://dolaai.pro/docs/tools/knowledge)).

- **Safety rails:** named checkpoints with rollback, and approval prompts in chat before risky actions such as plugin or config changes, new C++ classes, packaging, and force deletes ([plans, checkpoints, and approvals](https://dolaai.pro/docs/tools/workflow)).

Every tool, with example prompts and requirements, is in the [tools reference](https://dolaai.pro/docs/tools).

## [Real limitations](#limits)

- The plugin is published for **Unreal Engine 5.7** only, for Windows and Linux editors. No macOS editor support, and no self-built (source) engines.

- Downloads need a free signed-in account; there is no public direct download link.

- Dola does not compile your C++ for you after each edit. You build in Unreal or your IDE as usual, and can paste errors back for a fix.

- Running Python scripts inside the editor is planned, not available yet.

- It is an editor teammate, not a runtime feature: it does not ship gameplay NPC AI inside your game (see [NPC AI vs developer assistants](https://dolaai.pro/blog/unreal-engine-ai-npc-vs-assistant)).

- Modeling mode is a separate Babylon.js studio in the app that exports GLB, not the Unreal viewport.

## [How it compares](#compare)

Kinds of AI assistants for Unreal Engine 5 and what each covers
| Kind of tool | | Works in the live editor | | Best at |

| Dola AI (app + UE plugin) | | Yes, through its own plugin | | Blueprints, editor work, and UE C++ in one chat |

| AI IDEs (Cursor, Copilot) | | Not by default; possible with an MCP bridge | | Source code across many languages |

| Terminal agents (Claude Code) | | Not by default; possible with an MCP bridge | | Repo-wide edits and shell builds |

| MCP servers for Unreal | | Yes, as a bridge for another AI client | | Exposing editor actions to the client you pick |

Longer, honest write-ups: [Dola AI vs Cursor](https://dolaai.pro/vs/cursor), [Claude Code for Unreal Engine](https://dolaai.pro/blog/claude-code-unreal-engine), and [Unreal Engine MCP and Dola](https://dolaai.pro/unreal-engine-mcp).

## [Pricing](#pricing)

Downloading Dola and creating an account are free. Running agents uses AI credits from a paid plan.

Monthly plans include AI credits:

- **Indie**: $10 per month, includes $10 of AI credits each paid month.

- **Pro**: $50 per month, includes $50 of AI credits each paid month.

- **Pro+**: $100 per month, includes $100 of AI credits each paid month.

- **Max**: $200 per month, includes $200 of AI credits each paid month.

Unused included credits reset on renewal. Current prices are on [plans](https://dolaai.pro/plans).

## [Get started](#start)

- [Sign up free](https://dolaai.pro/signup) (free).

- When you have access, download the desktop app from the signed-in Releases page ([download guide](https://dolaai.pro/blog/dola-app-download)).

- Sign in from the app and attach your .uproject.

- Click **Install Dola plugin**, then open Unreal Editor so the bridge connects ([connect a project](https://dolaai.pro/docs/connect-unreal-project)).

[See plans and credits](https://dolaai.pro/plans)[Sign up free](https://dolaai.pro/signup)

## [FAQ](#faq)

###

It depends on where the work happens. For general C++ and multi-language repos, an AI IDE such as Cursor or a terminal agent such as Claude Code is strong. For work inside Unreal Editor (Blueprint graphs, levels, materials, Play in Editor) you need a tool that talks to the running editor. Dola AI is built for that second case: a desktop app plus an Unreal Editor plugin with a local bridge.

###

Published Dola plugin builds are for Unreal Engine 5.7, on Windows and Linux editors, in Epic’s own engine builds. There is no macOS build, and self-built (source) engines are not supported yet. The desktop app itself runs on Windows and Linux.

###

Both. With the plugin connected, Dola reads and edits Blueprint graphs in the open editor (nodes, pins, variables, components), then compiles and saves. For C++ it edits headers and .cpp files under Source; you build in Unreal as usual.

###

Downloading Dola and creating an account are free. Running agents uses AI credits. Monthly plans (Indie $10, Pro $50, Pro+ $100, Max $200) each include the same dollar amount in AI credits every paid month.

###

Create a free account; access is immediate while launch spots are open. With access, installers for Windows and Linux are on the signed-in Releases page, and the app installs the Unreal plugin into your project.

[Try me on your project!](https://dolaai.pro/signup)

[See it work](https://dolaai.pro/see-it-work)[Sign up free](https://dolaai.pro/signup)
