Build with Dola
Agent roster
The specialist agents in Dola AI for Blueprints, C++, levels, materials, animation, VFX, UI, audio, cinematics, gameplay AI, and modeling.
Last updated 10 October 2026
How specialists work
You talk to Dola in one chat. Each part of your request goes to a specialist that knows that area of Unreal Engine well, so you never have to pick one. Bigger requests become a plan; ask for just the plan if you want to approve it before any work begins in Unreal.
Unreal Engine specialists
- Blueprint — Blueprint graphs and components: nodes, variables, compile and save.
- C++ — Headers and .cpp files in your project's Source folder.
- Material — Unreal materials and material instances.
- Level — Placing and arranging actors, lights, and props in your maps.
- Asset — Finding, importing, creating, renaming, and saving content.
- Animation — Animation Blueprints, montages, retargeting, Control Rig, and IK.
- Niagara — Particle systems and visual effects.
- Widget — UMG menus, HUDs, and editor utility widgets.
- Audio — Sound cues, MetaSounds, and audio components.
- Sequencer — Level Sequences, cameras, and cutscenes.
- Gameplay AI — Behavior Trees, StateTree, EQS, and perception.
- Editor — Opening, restarting, and closing Unreal Editor on your project.
Specialist pages with example prompts · Blueprint workflow · C++ assistance
Modeling specialists
In Modeling mode, specialists build the model from your description, add colour and materials, and save the scene, export it as GLB, or send it to your Unreal project. They work in the desktop app's studio, not in Unreal.
Research and review
Some help never touches your project: looking up Engine APIs, researching the web with sources, and recalling what the project index knows. See web research and project knowledge.