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Agent roster
Supervisor plus specialists as shipped: Blueprint, coder, modeling, materials, level, editor, and the rest of the catalog.
Last updated 19 September 2026
Supervisor
desktop-agent is the underboss. It lists specialists and spawns them. Hard or game-sized prompts go through a plan with approval. Small tasks can skip the planner. It should not ask you to create a Unreal level or paste editor console commands.
Unreal / game-dev specialists
- blueprint — Blueprint graphs under Content. Compile-and-save after graph edits.
- coder — Project source files, including Unreal Source/*.h and Source/*.cpp.
- material — Unreal M_* / MI_* materials — not Babylon colours.
- level — Maps, actors, layout. Does not invent level names.
- asset — Generic Content search and file CRUD.
- animation — AnimBlueprint / montage assets.
- niagara — Niagara systems (NS_*).
- widget — UMG WidgetBlueprints (WBP_*).
- audio — SoundWave / SoundCue / MetaSound.
- sequencer — Level Sequence timelines.
- ai — Behavior trees, blackboards, AI controllers.
- editor — Start/stop Unreal Editor and bridge handshake. Catalog marks this wip.
Modeling specialists
- modeling — Babylon JS via execute_babylon_code → inspect → GLB.
- model-materials — PBR / colour on the current Babylon mesh. Never Unreal MI_*.
- scene-ops — New / open / save / export on the same modeling scene store.
Support specialists
- researcher — Web/docs fetch and project-knowledge recall. Does not mutate Unreal.
- reviewer — Diffs and gateway proposals. Does not mutate the project.
- project — Active project layout and index orientation.