Blueprint editing
Update node properties
Changes values on existing nodes, such as default pin values, referenced assets, or node settings, without rebuilding the graph.
Last updated 10 October 2026
Status: Live
When to use it
Use it for tuning: delays, speeds, references, and other values already in the graph.
Example prompts
Type requests like these in the Dola chat:
- Change the delay in BP_Spawner from 2 to 0.5 seconds.
- Point the spawn node in BP_Wave at BP_FastEnemy.
What you need
- The Dola desktop app, signed in, with your Unreal project attached
- Unreal Editor open on that project with the Dola plugin enabled (current builds: UE 5.7)
Safety notes
- Edits are made in the open editor, then the Blueprint is compiled and saved so you can review the result straight away.
- Create a checkpoint before large changes so you can roll back what Dola wrote.