Unreal plugin
Unreal Engine plugin
How the Dola Unreal Editor plugin installs, talks to the desktop app over a local bridge, and what the current 5.7 builds cover.
Last updated 10 October 2026
What the plugin does
The Dola Unreal Editor plugin is the live side of the product. Unreal talks to the Dola desktop app through a local bridge. Agents can then edit Blueprints, run editor actions, and read the open project. We do not host your .uproject.
Install from the desktop app
On the desktop projects list, use Install Dola plugin. The app installs the plugin into Dola's local plugin folder and enables it for your project. Restart or reopen the editor after a first install.
Cloud plugin zips are available to authenticated users with access. You can also point a developer machine at a local plugin source; most people use the downloaded build.
Engine version (5.7, not Epic 5.8 MCP)
Published Dola plugin builds are currently for Unreal Engine 5.7 on Windows and Linux; macOS is not supported yet. They load in Epic's own engine builds (the Epic Games Launcher install on Windows, Epic's Linux download on Linux), not a self-built engine. The desktop app installs against the engine series of the project you open. We do not claim every Unreal 5.x release is packaged today.
That is a different stack from Epic’s experimental Unreal MCP plugin in 5.8, which lets an external model talk to the engine. Dola is not that MCP plugin and does not rank as “the official 5.8 MCP.” Install intent for Dola stays on this page; the commercial “what is an Unreal AI plugin” story stays on the coding-assistant pillar.