Playtesting and QA
Record and rewind animation
Records animation with the Rewind Debugger, then reads back state machines, montages, notifies, and blend weights at any moment of play.
Last updated 10 October 2026
Status: Live
When to use it
Use it for animation bugs that are hard to reproduce or happen too fast to see.
Example prompts
Type requests like these in the Dola chat:
- Record the enemy during play and list the animation states it went through.
- Record a play session and check whether the reload montage played.
What you need
- The Dola desktop app, signed in, with your Unreal project attached
- Unreal Editor open on that project with the Dola plugin enabled (current builds: UE 5.7)
- The Animation Insights plugin enabled in Unreal (Edit > Plugins)