Tools
Unreal Editor actions
Describe the result you want and Dola picks matching editor actions, runs them in the open editor, and reports what changed. You do not need to know menu paths or command names.
Last updated 10 October 2026
Tools in this category
- Find the right editor actionLiveYou describe what you want in plain words and Dola finds the editor actions that match, so you never need to know command names.
- Run editor actionsLiveRuns actions in the open editor, such as spawning actors, starting Play in Editor, or editing materials and levels, and reports the result.
- Browse editor actionsLiveLists what Dola can do in the editor for a given area, which helps when you are not sure what to ask for or what is possible.
- Check what an action needsLiveLooks up what an editor action needs before running it, so Dola fills in the right details or asks you instead of guessing.
- Project settings and indexingLiveProject-level actions such as reading settings, adding gameplay tags, setting default maps, and refreshing the project index.
- Create, import, and save assetsLiveCreates, imports, renames, moves, finds, and saves assets, including folders and data tables, from a single request.
- Level actors and layoutLivePlaces, moves, and inspects actors in the open level, from single props to batches, and sets their transforms and properties.
- Materials and instancesLiveBuilds Unreal materials from expressions, creates material instances, changes parameters, and compiles them in the editor.
- Animation, Control Rig, and IKLiveWorks with Animation Blueprints, state machines, montages, retargeting, Control Rig, and IK rigs for the characters in your project.
- Niagara VFXLiveCreates and edits Niagara systems and emitters for effects like sparks, smoke, and magic, and places them in your level.
- UMG widgetsLiveBuilds and edits UMG widget Blueprints such as HUDs, menus, and buttons, plus editor utility widgets, including layout and navigation.
- Sound cues and MetaSoundsLiveSets up sound cues, MetaSounds, and audio components, and connects sounds to gameplay events in your Unreal project.
- Level SequencesLiveCreates Level Sequences, adds tracks and actor bindings, and keys camera or object movement for cutscenes and cinematics.
- Behavior Trees, StateTree, and perceptionLiveBuilds gameplay AI with Behavior Trees, blackboards, StateTree, EQS queries, and AI perception for NPCs and enemies.
- Builds, screenshots, and Play in EditorLiveBuilds and relaunches the project, triggers Live Coding, takes viewport screenshots, and runs Play in Editor sessions on request.
- Run Python in the editorWIPPlanned: Python scripts inside Unreal Editor for batch jobs. Not available in Dola yet; bulk work runs through built-in editor actions.
What you need
- The Dola desktop app, signed in, with your Unreal project attached
- Unreal Editor open on that project with the Dola plugin enabled (current builds: UE 5.7)
Safety notes
- Create a checkpoint before large changes so you can roll back what Dola wrote.
Guides
- Connect an Unreal project — Attach a .uproject in the desktop app, install the Dola plugin, and open Unreal Editor so the local bridge comes up.
- Unreal Engine plugin — How the Dola Unreal Editor plugin installs, talks to the desktop app over a local bridge, and what the current 5.7 builds cover.