Unreal Editor actions
Animation, Control Rig, and IK
Works with Animation Blueprints, state machines, montages, retargeting, Control Rig, and IK rigs for the characters in your project.
Last updated 10 October 2026
Status: Live
When to use it
Use it to set up or extend character animation logic and to move animations between skeletons.
Example prompts
Type requests like these in the Dola chat:
- Add a Jump state to the character's animation state machine.
- Retarget these animations to my new skeleton.
What you need
- The Dola desktop app, signed in, with your Unreal project attached
- Unreal Editor open on that project with the Dola plugin enabled (current builds: UE 5.7)
Safety notes
- Create a checkpoint before large changes so you can roll back what Dola wrote.