Blueprint editing
Add and wire nodes
Places new nodes in a Blueprint graph and connects their pins, building logic such as events, branches, timers, and function calls.
Last updated 10 October 2026
Status: Live
When to use it
Use it to add new behavior to an existing Blueprint.
Example prompts
Type requests like these in the Dola chat:
- When the player presses E near BP_Door, open the door over one second.
- After BeginPlay, print the actor's name to the screen.
What you need
- The Dola desktop app, signed in, with your Unreal project attached
- Unreal Editor open on that project with the Dola plugin enabled (current builds: UE 5.7)
Safety notes
- Edits are made in the open editor, then the Blueprint is compiled and saved so you can review the result straight away.
- Create a checkpoint before large changes so you can roll back what Dola wrote.