Unreal Editor actions
Behavior Trees, StateTree, and perception
Builds gameplay AI with Behavior Trees, blackboards, StateTree, EQS queries, and AI perception for NPCs and enemies.
Last updated 10 October 2026
Status: Live
When to use it
Use it to give characters patrols, reactions, and decisions.
Example prompts
Type requests like these in the Dola chat:
- Make an enemy that patrols between points and chases the player on sight.
- Add a Flee state to the guard's StateTree.
What you need
- The Dola desktop app, signed in, with your Unreal project attached
- Unreal Editor open on that project with the Dola plugin enabled (current builds: UE 5.7)
Safety notes
- Create a checkpoint before large changes so you can roll back what Dola wrote.