Tools
Modeling mode
Modeling mode is a separate studio inside the Dola desktop app, not the Unreal viewport. You describe an object, watch it appear in the live viewport, refine it, then export it or send it to your Unreal project.
Last updated 10 October 2026
Tools in this category
- Build a model from chatLiveDescribe an object and Dola builds it as named parts in the live modeling viewport, then checks the result before calling it done.
- Colour and PBR materialsLivePaints the whole model or named parts with colours and PBR presets such as wood, metal, stone, plastic, or fabric, right in the studio.
- Save, export, and send to UnrealLiveSaves and reopens modeling scenes, exports the model as GLB, or sends it into your open Unreal project as a static or skeletal mesh.
What you need
- Modeling mode selected in the desktop title bar (Ctrl+Shift+M); Unreal Editor is only needed to send a model to Unreal
Guides
- Modeling mode — In-app Babylon studio: chat writes mesh code, a live viewport updates, you inspect parts, then export GLB. Not the Unreal viewport.
- Game-dev vs Modeling — The desktop title-bar toggle (Ctrl+Shift+M): Unreal plugin work versus the Babylon modeling studio.