Tools
AI specialists
You do not pick a specialist yourself: describe the task and Dola hands each part to the specialist that knows that area of Unreal Engine. Bigger tasks can involve several specialists.
Last updated 10 October 2026
Tools in this category
- Project specialistLiveAnswers questions about your project: how it is organized, which folders and assets it has, and what the project index knows.
- Blueprint specialistLiveHandles Blueprint work: reading graphs, adding and wiring nodes, variables and components, then compiling and saving the result.
- Asset specialistLiveHandles content: finding, importing, creating, renaming, and saving assets, and checking what depends on what before changes.
- Level specialistLiveHandles levels: placing and arranging actors, lights, and props, and inspecting what is in a map before making changes.
- Material specialistLiveHandles Unreal materials: building material graphs, creating instances, and tuning parameters such as colour, roughness, and emissive.
- Animation specialistLiveHandles animation: Animation Blueprints, state machines, montages, retargeting, Control Rig, and IK for your characters.
- Niagara specialistLiveHandles visual effects with Niagara: creating and tuning particle systems and emitters, then placing them in your levels.
- Widget specialistLiveHandles UI: UMG widget Blueprints for HUDs and menus, editor utility widgets, and gamepad or keyboard navigation between buttons.
- Audio specialistLiveHandles sound: sound cues, MetaSounds, audio components, and hooking sounds up to gameplay events in your project.
- Sequencer specialistLiveHandles cinematics: Level Sequences, camera cuts, tracks, actor bindings, and keyframed animation for cutscenes.
- Gameplay AI specialistLiveHandles NPC and enemy behavior: Behavior Trees, blackboards, StateTree, EQS queries, and AI perception for your characters.
- Editor specialistLiveHandles the editor itself: opening Unreal on your project, waiting for the Dola plugin to connect, and restarting or closing the editor.
What you need
- The Dola desktop app, signed in, with your Unreal project attached
- Unreal Editor open on that project with the Dola plugin enabled (current builds: UE 5.7)
Guides
- Agent roster — The specialist agents in Dola AI for Blueprints, C++, levels, materials, animation, VFX, UI, audio, cinematics, gameplay AI, and modeling.