Blueprint editing
Components, meshes, and physics
Adds components to a Blueprint, such as meshes, collision, lights, audio, and movement, and sets their properties including physics.
Last updated 10 October 2026
Status: Live
When to use it
Use it to build up an actor's parts before or alongside its graph logic.
Example prompts
Type requests like these in the Dola chat:
- Add a static mesh and a box collision to BP_Pickup.
- Enable physics on the crate mesh in BP_Crate.
What you need
- The Dola desktop app, signed in, with your Unreal project attached
- Unreal Editor open on that project with the Dola plugin enabled (current builds: UE 5.7)
Safety notes
- Edits are made in the open editor, then the Blueprint is compiled and saved so you can review the result straight away.
- Create a checkpoint before large changes so you can roll back what Dola wrote.