Tools
Engine API reference
Invented APIs are a common failure of general AI tools in Unreal. Dola looks up your engine's real classes and functions for Blueprint and editor work, can check them for C++ too, and you can ask it directly.
Last updated 10 October 2026
Tools in this category
- Search the Engine APILiveSearches Unreal Engine's C++ and Blueprint API by keyword, so you can find the class or function for a job without leaving chat.
- Class functions and propertiesLiveLists the functions and properties of an Unreal class with what they do, so Dola can write correct calls in C++ or Blueprints.
- Verify a symbol existsLiveChecks that a class, function, or property really exists in your engine version before Dola uses it, to avoid invented APIs.
- Blueprint-exposed functionsLiveShows which engine functions are available as Blueprint nodes, and under which names, for a class or topic you are working on.
- Class relationshipsLiveExplores how engine classes relate, such as parent classes and what each one adds, to help you choose the right base class.
What you need
- The Dola desktop app, signed in, with your Unreal project attached
Safety notes
- Read-only: it looks at your project and does not change it.
Guides
- First Blueprint workflow — How Dola edits Blueprints in the live Unreal Editor: what to have open, how to phrase the request, and how changes are compiled and saved.
- First C++ assistance — How Dola writes and edits Unreal C++ in your project's Source folder, can check engine APIs, and leaves the build to you in Unreal.