C++ source code
Edit C++ source files
Adds and edits headers and .cpp files under Source: new actor or component classes, UPROPERTY and UFUNCTION exposure, and fixes.
Last updated 10 October 2026
Status: Live
When to use it
Use it for gameplay code, performance-critical logic, or anything you want in C++ rather than Blueprints.
Example prompts
Type requests like these in the Dola chat:
- Create a C++ actor AHealthPickup that heals the player on overlap.
- Expose MaxHealth on my character class to Blueprints.
What you need
- The Dola desktop app, signed in, with your Unreal project attached
Safety notes
- Dola edits source files; you compile in Unreal and review the result.
- A rollback from chat keeps Dola's source file edits; revert those in the app's Changes panel (Ctrl+E).