Build with Dola
First C++ assistance
How Dola writes and edits Unreal C++ in your project's Source folder, can check engine APIs, and leaves the build to you in Unreal.
Last updated 10 October 2026
What C++ help is
Dola reads, searches, and edits your project's source. For Unreal that means headers and .cpp files under Source/, including reflection macros such as UCLASS and UPROPERTY. It can check a class or function against the Engine API so calls match your engine version; ask for that when you are unsure.
Blueprint graphs are handled separately by the Blueprint tools; a request can use both, for example a C++ base class with a Blueprint child.
You still build in Unreal
C++ work is file-based. Dola does not compile the editor for you after every change. Build in Unreal as you normally would, then paste the error if the compile fails and ask for a fix. See C++ source tools.