Blueprint editing
Remove nodes and links
Deletes nodes or disconnects pins in a Blueprint graph to clean up debug logic or rework behavior you no longer need.
Last updated 10 October 2026
Status: Live
When to use it
Use it to strip debug prints, unused events, or logic you are replacing.
Example prompts
Type requests like these in the Dola chat:
- Remove the debug print nodes from BP_PlayerCharacter.
- Disconnect the Tick event in BP_Pickup.
What you need
- The Dola desktop app, signed in, with your Unreal project attached
- Unreal Editor open on that project with the Dola plugin enabled (current builds: UE 5.7)
Safety notes
- Removing nodes is destructive. Create a checkpoint before large changes so you can roll back what Dola wrote.